It's a lot harder to make this type of druid feel the pain of combat compared to the other members of the party. Mage Armor gives every beast shape that a Moon Druid can change into until they hit 4th level an AC bonus and the value of that AC bonus is huge when your AC without it is 11 or 12! And then, a flash of light. Beasts that can constrict, like the giant constrictor snake or swallow, like the giant toad, want to be able to grapple creatures in order to make full use of their powerful abilities. But seriously, an allosaurus? Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. While in Wild Shape, you adopt the Strength, Dexterity, and Constitution scores of the creature you transform into. Circle of Moon druids are amazing at lower levels, decent at higher ones, but once you have infinite wild shapes, the class is broken. 3. Barkskin into Brown Bear. Choose a race with high Wisdom and Dexterity modifiers. Thunderwave (2d8 thunder) could be useful for pushing enemies 10 feet away in a pinch. The cry rang like a bell, and then faded. Be warned that many druid spells require concentration, and you can only concentrate on one spell at once. We discuss the next subclass in the series from the Player's Handbook: the Druid Circle of the Moon! It's quite useful to be able to cast a spell such as entangle and be able to maintain it even after going into a beast form. Wisdom is your most important ability score, since it governs your spellcasting abilities. You can choose any feat you want to support your character concept, but there are some feats that may be more useful to your character than others. 20th level circle of the moon druids are broken. Even though they don’t offer a Wisdom bonus, the Dexterity bonus would give me feral speed to my shifting. Druids of the Circle of the Moon are fierce guardians of the wilds. Druids also seek harmony, but in nature rather than in self. in this and other magic-user focused articles. Races that fit this mold well are elf (especially wood elf), aarakocra (bird folk), firbolg, goblin, halfling, tabaxi, shifter and kenku. So that by RAW then goes out the window at high levels, assuming the campaign goes that high. Unfortunately most wild shape forms have low AC and relatively low constitution scores, making maintaining concentration difficult without further investment (war caster, Resilient Constitution). Druids of the Circle of the Moon are fierce guardians of the wilds. I think the DM has to plan ahead in terms of how to challenge a level 20 druid in combat, but that's probably true of all level 20 characters. A 2nd-level druid can transform into beasts with a challenge rating of 1 or lower, such as a brown bear or a dire wolf. The Druid pin does just this. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Now, we get to the fun stuff. I like the break down of spells into Utility, Support, Defense, etc. Know your basic druid abilities and build. Ah you beat me to it, Thrack! A word of caution to DMs who allow multi-classing. It's difficult to compare Moon Druids against other casters, since it can't cast during its signature form. At level 2, I learn Wild Shape—my shapeshifting ability. Many druids come from a hermit or outlander background, and live in relative isolation in the wild places of the world. The Druids of the Moon are a group of druids found at the Temple of Elune in Val'sharah, and at Deliverance Point on the Broken Shore if the player is a druid. Here are a couple of suggestions to try and mitigate this: If you're in a campaign that uses multi class rules (Talk to your DM) Moon druid pairs very well with a level or two of Monk or Barbarian. That effect is that "Your speed increases by 10 feet" which any animal form should be physically capable of doing, so it should apply in Wild Shape. Even when the moon hides from the sky, its power can always be felt. Fortunately, your spell selection is more important to your continued survival than your equipment selection, so just choose whatever tools you think would be useful. Even though they remain incredibly durable, they’re no longer tripling their hit point maximum twice per short rest. Rage and Wild Shape can overlap, so your combat beast forms suddenly become a lot more effective. Adopt a combat wild shape, allowing you to use the Wild Shape feature more quickly and adopt stronger forms, and even magically heal yourself while in this form. Wisdom should be your highest score. He lives in Seattle, Washington with his fiancée Hannah and their animal companions Mei and Marzipan. The Circle of the Moon draws upon the magical and transformative powers of the moon itself to allow druids to take on powerful forms. This is a great article. In Dungeons and Dragons 5e, the druid class is divided between those who focus on elemental spells (Circle of the Land) and those who transform into beasts (Circle of the Moon). Nevertheless it's still an option to keep in mind, especially given the amount of powerful concentration spells the druid has. Below that level your point is solid. Unfortunately, the incredible staying power that Circle of the Moon druids possess at low levels drops off as they grow in level. If this subclass sounds appealing to … She extended her arms and struck the ground with both feet, and sprung into the air. I'll definitely need to use other forms in order to get more out of combat, however. Since Wisdom is your key ability score, this +1 can help. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. Monster of the Week: Tome of Mysteries Review, Guide to Building a Druid Circle of the Land DnD 5e. For example, I could play a drow and set my Wisdom as my highest score. Throwing one down before becoming an animal and then keeping up while in best shape is really helpful! I like to use racial features as a basis for how I play the druid. This character will have a primal nature, and these two fit that characteristic best. 2nd level spells should include a similar combination of effects and abilities. Between the bestial forms those inflicted take on and their transformations occurring on nights of full moons, werebeasts of all forms are oft the subject of nightmares and children's stories as threats to be avoided. Here are the top five from worst to best, based on how practical they can be in aiding the party in a range of campaigns. Observant. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Monks unarmored defense will give most beasts increased AC (depending on your wisdom modifier), and the barbarians Rage feature helps mitigate damage you would take while in beast form. Anyway, great article! ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. A tiny peal of thunder. Blue: Fantastic options, often essential to the function of your character. Overall, I think the Circle of the moon Druid is okay. It's a wonderful resource when I planned my "go to" shapes in the character builder. Likewise, races with bonuses you can assign to any trait, such as a variant human or a half-elf, also allow you to allocate your ability score bonuses as you see fit, while also letting you get some other useful traits, too, like extra skill proficiencies. The Circle of the Moon Difference in Shifting. Circle Spells . This next wave of the Class 101 series will appraise every subclass within the Player’s Handbook and break down each subclass’s strengths, weaknesses, thematic elements, and everything else a player would want to know before playing that subclass. You may have to ask your DM to include interesting beasts in their campaign so that you can transform into them. I'm pretty sure the Mobile Feat still applies when Wild Shaped. Learn what makes stories pop through pop culture examples and create better mysteries and adventures with your friends. Druids don’t typically get any class features that help them out against traps, so this can help you out when you’re wandering through dungeons in your humanoid form. At first, I’ll be able to shift into land-dwelling creatures of ¼ CR. You can revert earlier by using a … Check out the other guides in the Class 101 series, like the broad overview of the druid class in Druid 101: A Beginner’s Guide to Channeling Nature’s Might, and Druid 101: Circle of the Land. Selecting EQUIPMENT when building a 1st-level druid will make your life easier, as most druids don’t have to worry too much about what equipment they carry. A single use of Wild Shape (and don’t forget, a druid can use Wild Shape twice between short rests) essentially triples the druid’s maximum hit points. This site works best with JavaScript enabled. Those belonging to the Circle of the Land were among the most knowledgeable and sociable of druids, meeting frequently in sacred spaces to discuss and pass on mystic lore through the oral tradition. Since your Wild Shape lasts for a minimum of 1 hour (a number of hours equal to half your druid level, that is), you can likely stay in Wild Shape for multiple combats, unless your form runs out of hit points. The circle of the moon gets less attention. Consider the following elements. The curse of Lycanthropy is a fate feared by many who take to nature. Human Druid 1st Level - Take Magic Stone and Shillelagh Cantrips, at least one 1st level spell as Goodberry 2nd Level - Wild Shape, Take Circle of the Moon 3rd Level - 2nd level spells Spike Growth and/or Healing Spirit 4th Level - Take War Caster Feat Barb rage + wild shape is incredibly powerful! Druids have a lot of concentration control spells. When I choose this circle, I get a shortcut to creatures with a CR rating of 1. 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